Fluorite
Concepts

Publishing

Versions, making a shader public, and forking.

Publishing saves your shader as a numbered version. Only published shaders can be embedded, so you can keep editing without your changes reaching your site until you publish again.

Versions

  • The first publish gives the shader a permanent address that never changes.
  • Each publish adds a new version, with an optional changelog note.
  • Restore brings an older version back into the editor.

Making it public

Published shaders start private. Make one public in the publish dialog and it appears in the community, where anyone can view and fork it, no account needed.

Private or public, anyone with a published shader's id can embed it.

Forking

Forking copies a public shader into your organization as a new private shader. The editor links back to the original while it stays public.

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